Special
Playing Rules Governing Non-Competitive Divisions
Minor B
Softball (Spring 2007 – updated February 22, 2007)
PITCHING:
Although
we are trying to develop a young pitcher we are also trying to keep the game
moving at a faster pace.
During the first
half of the season the player will throw a maximum of 4 pitches per
batter. The intent is to allow as many
players as possible the opportunity to pitch but then for the Manager to scope
it down in the 2nd half of the season to the 3 or 4 that are doing
well so they can be allowed to throw more pitches that would be of a higher
quality. They then follow the rules
outlined below. If a team already has a
fairly high quality pitcher then allow them to pitch multiple innings so they
get enough pitches. One other change
from below – when the coach comes in the count should be no more than 1
strike. This gives the batter an
opportunity to adjust to the timing change of player vs. coach and have at
least two chances. During the 2nd
half of season if we want to change this to what is written below we can.
Allow
the player to throw until the batter gets a hit, strikes out or get 4 balls (a
regular major league at bat minus the actual BB). Once the player pitcher
reaches 4 balls the Coach will come into pitch and the strikes on the batter
will roll over to the coach, regardless if there is 2, 1 or zero strikes. The
Coach will finish throwing a maximum of 4 (FOUR) pitches
unless the last pitch is a foul.
·
Example- 3 bad pitches by the coach, the
coach will need to tell the batter she's only getting one more pitch. After the
4th pitch and the young lady does not swing, even if the coach throws one in
the dirt, the player will sit down and the batter will be counted as an OUT.
·
Example
– Batter
has two strikes at the time the coach comes into pitch. The coach throws a perfect strike the batter
chooses not to swing. The pitch should
be called Strike 3 and the batter counted as an out.
The
pitcher and the Coach should pitch from the 35’ pitcher’s plate for every pitch.
No
pitcher can pitch more than 2 innings in a single game, and the two innings
should be pitched consecutively. This
rule is in place to encourage the development of more pitchers.
BATTING: We always encourage our kids
to hit, but we must also introduce them to the fact that every plate appearance
is not a successful one.
Strike Zone – Just below the knees to the
armpit area and 1 ball width on both the inside and outside portion of the
plate.
UMPIRE - The Offensive Coach (team
batting) will call balls and strikes on his/her batters from behind the mound
of the opposing team’s pitcher. Please have the coach that will come in and
pitch to the kids, be the same coach that is calling balls and strikes.
We hope to speed up the game by having the coach call balls and strikes on his
own players.
Hit Batter: A batter who is hit with a
pitch should be encouraged to shake it off and continue batting, the pitch will
be considered a ball If a Coach pitching hits the batter; the pitch will not
count as 1 of the 4 pitches the batter gets from the Coach. If the batter is hit with a pitch and is
reluctant to hit his next at bat, she may be skipped in the batting order
without any penalty.
MINIMUM
Number of players: A team will be able to play with 8 original roster players
and it is not recommended to borrow players from the other team. 7 or fewer players, it is recommended to
borrow from the other team in order to complete a defensive team.
DEFENSE – Teams may field 10 Players –
4 Outfielders. The Defensive team may have One
uniformed Manager or Coach on the field to assist (coach) his team, but will
need to do so Outside of Fair play, between 1st and RF Foul pole and
3rd base and LF Foul pole.
Game Time Limit: Play until time expires. For games during the week they will be 90
minutes. For weekend games they will be
120 minutes.
RUNS,
BATTING ORDER OR OUTS: The innings will be played until
5 runs, 3 outs, or the offensive team has completed going through the entire
batting order. (9 batters or a full roster line-up) If one team is short handed
that team will be able to send a total of 9 players to the plate, which will
result in a player or two batting twice in the same inning. (Please do not have the same batter hit twice
in every inning). Once any of the three
have been attained, the inning will be over.
BASE
RUNNING: To avoid circus play please pay
particular attention to this Rule. When the ball is hit in the
outfield and runners continue to the next base, once the ball comes into the
clay area, the runners should be held at the closest base. Note – this rule will need to be enforced by
the coaches. The kids will keep running
until the coaches tell them to stop.
This will help the kids from panicking and making an errant throw as well
as preventing possible injury.
1st Base Overthrows – Runners may attempt to advance 1 base on an infield play at 1st
base. Again this rule is to help avoid
circus play. If a throw in an
attempt to get the runner at 2nd base is wild and goes into center
or left field, the play should be ruled dead with the runner on 2nd.
This should also be discussed between managers prior to the start of the game.
NOTE -
If there is a physical play at the plate, where the catcher or pitcher has the
ball and is about to try and tag the runner, the runner must slide. If the runner does not slide into the plate
the runner will be called OUT regardless if he reaches safely or not.
Speed
up Rule: Optional rule - if your catcher is standing on
one of the bases with 2 outs, you may opt to switch the runner with the player
who made the last out of the last inning OR the player that made the 1st
out in the inning. You may not
substitute any other player for this rule and again this is optional.
No Stealing is allowed however on April 7th we
will take a vote to see if you want to support Stealing of home only. We’ll need 75% of the managers to agree to
institute stealing home for the remaining games.
WE
POLICE OURSELVES, SO IT IS RECOMMENDED FOR THE MANAGERS TO MEET PRIOR TO EACH
GAME TO AGREE ON THE RULES.