Farm/AA UMPIRE

GAME-TIME SCHEDULE

 

 

Farm/AA UMPIRE

GAME-TIME RESPONSIBILITIES

 

 

Before going to game

Study and re-study the rules and umpire methods and signals

Confirm which site, start time, other umps, visitor/home teams

Know your umpire position

Get to the field 1/2 hour before start time with everything you need

 

1/2 hour before game

Arrive at site: Meet other ump(s)

Check field/bases/lines: Problems, dangers, use cones if needed

Opt: Meet scorekeepers, discuss key points

Discuss ump duties with each other

Determine umpire-in-chief

Decide who will call ½-way line

Decide who will call pitcher’s circle

 

15 minutes before game

Ask visiting team to take infield warm-ups

5 minutes later allow home team infield warm-ups

 

5 minutes before game

Pre-Game meeting: All umps and both managers (only) at home plate

Get game balls from home team

 

à Game start time ß

Confirm everyone ready: Check fielders, coaches, other ump(s)

Ask scorekeepers to write down the actual time, plate ump announce it

Plate umpire: “Play!”

 

During innings

Always know the situation: Outs, count, runner-bases, live/dead ball

Be in correct position before each pitch (A/B/C/D)

Anticipate possible/likely plays & problems

Signal & talk to each other (e.g. infield fly situation, count, # outs)

Hustle to best position as play develops (inside-out, outside-in, angle…)

Pause before making a call, make sure defensive player has the ball and to be sure of what you saw, then make a strong and loud signal

Clean off plate periodically as needed

Handle bad behavior, check for bad weather, suspend game if needed

 

Between innings

Meet and discuss any issues/pointers for each other

Prevent any bat swinging – never allowed anywhere

1 minute between innings

Confirm catcher has mask with throat protector

Clean off plate (point your backside always toward pitcher)

 

Start of each new inning

Balls in, gates closed, count fielders, batter up

Check other umpire(s), base coaches, other coaches

Show pitcher “Time” hands until everyone is ready

 

After the game

Confirm final results with scorekeepers if any

Stand together at home plate & await handshakes from players/coaches

Throw away your water bottles or other trash used during the game

Leave storage shed to be locked up by teams

 

 

Equipment

Suit up: Ump shirt and hat, sports shoes (no cleats)

Pack & bring: Indicator, home plate brush, water, warm clothes

 

Field Umpire 1 – Duties

Work in the positions: A(no runners on 1B) & B(runner on 1B)

Call all foul/fair balls on 1st base side

Call fly balls on your half of field as catch/out or no catch

Watch for tagging up for fly balls to the other half

Make all calls at 1B and 2B: force, tags, pickoffs

Watch 1B & 2B for missed base, leaving early

Batter’s pitch count, batted ball touched by batter or bat

Per pre-game ump meeting: ½-way lines and pitcher’s circle

Request help from other umps or help if requested

 

Field Umpire 2 – Duties

Work in the positions: C(no runner on 3B) & D(runner on 3B)

Call all foul/fair balls on 3rd base side

Call fly balls on your half of field as catch/out or no catch

Watch for tagging up for fly balls to the other half

Make all calls at 3B and Home: force, tags, pickoffs

Watch 3B for missed base, leaving early

Home Run, Ground Rule Double

Check swing calls if requested by Home Plate ump

Per pre-game ump meeting: ½-way lines and pitcher’s circle

Request help from other umps or help if requested

 

Pre-Game Meeting – VERY IMPORTANT, do before every game

Umpire-in-chief runs the meeting

Introduce yourself to everyone else, shake hands politely/professionally

Give instructions to managers:

·      Ask: Are your players properly equipped and protected?

·      No arguing judgment calls and no coaches signaling or making calls

·      Stay in dugout and coaches box until Time Out is granted by umpire

·      Keep dugout doors closed

·      Start next inning promptly (from previous 3rd out)

·      Get catchers ready ASAP and help them suit up

·      No on-deck circle, no swinging the bat before up

·      Maximum 3 adults in dugout (1 mgr + 2 coaches)

Also explain any special lines, cones, conditions for this game

PIE: Positive, Instructional, Encouraging

 

Bad Behavior and Dangerous Situations

Give warnings to any rude or unsporting coaches, players, fans

Eject severe and repeat offenders; must leave entire area

Report all behavior problems to Chief Umpire same day as game

Automatic ejections: Fighting, or endangering safety of anyone else

Stop play whenever a player is seriously injured

NOTE: If you eject a manager, coach or player, a written report MUST be given (via e-mail) to the Chief Umpire (Wayne) within 24 hours

 

The Bottom Line

Smile, relax, and have fun helping these young athletes play baseball